Microphone Auditions Project

microphone

Summary

This project was about which microphone makes us sound the best and which one we each prefer.

Microphone Audition Podcast

My Favorite Microphone

I prefer the c-1000-S.

Terms and Concepts

  •  Microphones
    • Dynamic – The sound waves themselves create the electrical signal by moving the membrane diaphragm of the microphone. Very popular and very well known. It is good for the low and middle range, NOT the high range.
    • Condenser – The membrane has an electrical current that waits for sound. When the sound waves hit it, it responds instantly. They are all over the place, but they need an electrical charge {amplifier} from something {battery}.
  • Polar Patterns
    • Omni – Picks sound up from all directions equally. This is used for interviews because it can pick up more than one person, without having to have two separate mics.
    • Cardioid – Picks up one half of the microphone, also known as a ‘directional mic’. Most sensitive in the front, about 180 degrees. Shaped like a heart.
    • Bi-directional – ‘Figure of 8’, picks the front and behind of the mic, but the 90-degree angle on both sides does not get picked up.
  • Transduction – Converts one form of energy to another.
  • Voltage – An electric force or a potential difference shown in volts.
  • Phantom Power – Activates the condenser in a microphone. DC powered mostly between 12 and 48 DC voltages.
  • Sensitivity – Voltage at its known sound level. Can be called by its voltage or decibels. A higher number means more sensitivity, everything is mostly in negatives. Sound pressure.
  • Frequency Response – The range of sound the microphone can produce and how sensitive it is within the range. You want it nice and flat.
  • Transient – A variation in current, voltage, or frequency.
  • Placement – Placement of the microphone is key, depending on the sounds you want, it can just be the distance from you or the instrument from the microphone. This part of the microphone can affect others emotionally in a way to connect with the audience.
  • Proximity Effect – Decreased sensitivity to low mics, which reduces background noise and vibration and counteracts when used very close to the source.
  • Output – A place where the sound leaves the system.
  • Characteristics – This is the Relative Response and Frequency measured in a Hertz graph to show how good or bad the microphone is. This can show the quality of the mic.
  • Noise Rating – The signal (sound source) to noise ratio measured in decibels (dB). Noise is any sound in the background you don’t want. Electricity vibrates at 60dB so you want the ratio of the signal and noise to be higher than that. Preferably 90dB or higher.
  • Hardware
    • Clips – A clip is something that you use to hold a microphone on something {for example – stand }, but, using the wrong kind of clips can affect the performance, make sure it is tight so it has the correct effect.
    • Stands – This ties in with a clip, this is what the clip will connect to. This keeps the microphone towards the object you want to hear without having to hold it or keep it still.
    • Windscreen – Something that covers and protects the microphone, mostly a foamy material.
    • Direct Box – A device used to connect an instrument directly into the audio mixer.

What I Learned and Problems I Solved

I learned how to edit mistakes and that is how I fixed my recording.

DAW Audio Composition Project

Summary

I made a track in GarageBand using guitar. I used a couple different amp types. It was great.

Audio File Formats and Definitions

AIFF (Audio Interchange File Format): stores standard CD-quality audio; similar to WAV (Higher Quality)

WAV (Waveform Audio File Format): CD audio; can be saved with different sampling and bit rates; similar to AIFF (Higher Quality)

MP3 (Audio File): Used to store audiobooks and music on a hard drive; Close to CD-quality sound; the higher quality sound comes from higher bit rates which also take up more storage space

MIDI (Musical Instrument Digital Interface): music data: notes played, when notes are played, how long each note is played, and the velocity of each note played; used to be able to exchange and use information between software and hardware programs; no actual audio data

All the audio file format information is found at: fileinfo.com

Song Used As Template

  • Embed appropriate YouTube video of the song
  • A brief written description of WHY you chose this song GarageBand

GarageBand Tracks

My Composition

  • Upload & link or embed an .mp3 from SoundCloud.com or your Google Drive

Feedback

  • Write a few comments from other students or advisory members
  • Cite the person who shared the comment
  • Only use first names

What I Learned & Problems I Solved

  • Write what you LEARNED
  • Explain how you SOLVED AT LEAST ONE PROBLEM
  • Link to a tutorial you followed

February SMART Goal Project

SUMMARY

Role

Guitarist

Intention (SMART Goal)

Create a cool song or guitar track

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

I don’t think there are any.

Training Source(s)

Types of amps in Garageband.

SMART Goal Schedule

By March 2

PRODUCTION

Garageband.

SMART Goal Starting Point Evidence

SMART Goal Ending Point Evidence

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Self-Evaluation of Final Version

What I Learned and Problems I Solved

I learned other ways to play guitar and which amps to use. At first I was accidentally touching other strings, but I practiced before I recorded.

Grammar and Spelling

Editor

Posted onAuthorScott Le DucCategoriesUncategorizedLeave a commenton SMART Goal Project TEMPLATE

Audio Composition Project

Training Source(s)

GarageBand File

Skills Commentary

I don’t know of any at the moment.

REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Listening to figure out where to put what

E-mail to figure out some stuff

Ways of Working (Communication & Collaboration)

Peers

E-mail

Tools for Working (Info & Media Literacy)

GarageBand

Guitar

Ways of Living in the World (Life & Career)

School

Feedback

What I Learned and Problems I Solved

I learned how to use GarageBand and I solved my one problem by E-mail.

Production Project TEMPLATE

SUMMARY

Role

Intention (SMART Goal)

By January 28

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor

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Placing Fingers On Guitar Strings

CueNotes
ThumbCenter behind guitar
Guitar PositionHold guitar up
First FingerFirst finger on first string on the first fret
First FingerMove your first finger back

Summary

I think this video is very good. It goes step by step, and it goes slowly, which is good. It shows how you should position your hands to where you can play the guitar properly and better. Of course, you want to have your dominant hand on the strings. While your other hand, whichever one is not dominant, should be on the top strings and must be lowered. Overall, I think this video is really useful. You should try it.

Production Project – Session 2

SUMMARY

Role: Guitarist

Intention (SMART Goal)

Learn the strings on guitar

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

JustinGuitar: Strings

Training Source(s)

JustinGuitar: Strings

Project Timeline

.Finger Placement

.Which strings to strum

Proposed Budget

There is no cost

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Song lyrics on soundtrap

Skills Commentary

Guitar skills

POST-PRODUCTION – REFLECTION

21st Century Skills

Which fingers to put on which strings

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Sounds from guitar, bass, drums, and keyboard. Continued putting in more instrument sounds. Thought of which sounds to put in at what times. cut unneeded sounds.

Ways of Working (Communication & Collaboration)

Talked with each other about how to strum our instruments. We made music together.

Tools for Working (Info & Media Literacy)

How to play the strings on guitar and bass.

Ways of Living in the World (Life & Career)

Better instrument playing.

Reactions to the Final Version

Self-Evaluation of Final Version

What I Learned and Problems I Solved

Grammar and Spelling

Editor